Rushed

For this solo project I had to fill the role of an indie game designer. From game assets to programming, I built the game from scratch, trying my best to replicate the game made by TwoTribes.

In this puzzle game, you're going to work on your visualization skills. Build the path to guide every cube to its destination, but be careful not to create a collision! There are two phases in this game. The first one is the building step where you place all your modifier blocks to move, rotate, or even teleport your cubes! After you're done, you can press play and check if your solution is correct or not, and retry if you need to.

The most important part of this project was making sure everything worked as intended. The game has many ways to interact with the cubes, they all need to work so the puzzle can be solved. This project was my firt game made using Unity.